![]() ![]() If you want to run some plugin-related function inside a move route, you'll need something that goes in a Script move command. Plugin commands are essentially (and, preferably, literally) nicely-formatted script calls. Plugin commands can be used in events, but not inside move routes.Each character will need their own value. Therefore if different events should animate at different rates, there can't be just a single anim value. It's possible for two events to animate at the same time.MV's animation speeds are slower than Ace's already, but it's absurd how slow it is. I'd really appreciate your help with this because I've been setting everything to the fastest speed and highest frequency and it moves incredibly slow. I had this script:Īnd then in the events/move routes I wanted to adjust, I did this: I'm hoping to be pointed in the direction of a plugin or maybe told how to do this myself, because it's driving me nuts. I don't want the characters' walking speeds to increase, just the animation. I've been all over the place and I've yet to find a single thread that even mentions it other than this: and it's not quite what I'm asking. I managed this in my Ace project, but have failed to figure it out in my MV project. Hey there, I'm looking to change the frames it takes between each frame of animation from each sprite without changing the walking speed. ![]()
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